SG-43626 Fix bug when details panel collapses/expands#142
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carlos-villavicencio-adsk merged 2 commits intoJun 10, 2026
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* Migrate `BuildAssetDialog` and `BuildTemplateDialog` classes * Migrate template helpers * Code review feedback * Update setting name * Change MEDM to FlowAM in comments * Replace MEDM in log messages * SG-43626 Fix bug when details panel collapses/expands (#142) * Fix bug when details panel collapses/expands * SG-43627 Fix empty space gap on the details panel (#143)
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* Migrate config hooks * Add type annotations * Wrap `get_am_base_obj` into the loader action manager * Wraps constant * SG-43460 [Part4] Build dialogs and template utils (#140) * Migrate `BuildAssetDialog` and `BuildTemplateDialog` classes * Migrate template helpers * Code review feedback * Update setting name * Change MEDM to FlowAM in comments * Replace MEDM in log messages * SG-43626 Fix bug when details panel collapses/expands (#142) * Fix bug when details panel collapses/expands * SG-43627 Fix empty space gap on the details panel (#143)
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* Migration of the MEDM resources * Migration of MEDM core logic * Fix thumbnail display on version history * Tentative wrap-up * Format * Fix CI: add missing fw * Update Azure pipelines additional_repositories * Revert framework additions for CI * Comment framework for CI * Test CI green * Add remaining types * Fix types * Code review feedback * Move `DRAFT_VERSION_IDENTIFIER` to constants * SG-43458 [Part3] Config Hooks (#139) * Migrate config hooks * Add type annotations * Wrap `get_am_base_obj` into the loader action manager * Wraps constant * SG-43460 [Part4] Build dialogs and template utils (#140) * Migrate `BuildAssetDialog` and `BuildTemplateDialog` classes * Migrate template helpers * Code review feedback * Update setting name * Change MEDM to FlowAM in comments * Replace MEDM in log messages * SG-43626 Fix bug when details panel collapses/expands (#142) * Fix bug when details panel collapses/expands * SG-43627 Fix empty space gap on the details panel (#143)
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Base branch: #140
The bug:
DeleteWhenStoppedmakes Qt destroy the C++ animation object when it finishes, butself._current_animationstill holds the dead Python wrapper. On the next toggle, .state() crashes on the deleted object.Fix: connect finished to clear
self._current_animation, so the guard ifself._current_animationbecomes False after it's gone.When the animation finishes, Qt deletes the C++ object and the finished signal fires — clearing self._current_animation to None before anything can touch the dead wrapper again.