Hi, I'm Tristan 👋
I started coding at 13, made my first public commit in 2020. Now building tools that make a difference in gaming and open source.
A next‑generation, experimental game engine focused on scalability, modularity, and modern systems design.
- Uses Horizon (Last project) for multiplayer
- Scalable world simulation and spatial partitioning
- Modern, Rust-first tooling and workflows
- Explicit and modular engine architecture
- Long-term maintainability over short-term convenience
- In-editor stability and UX as a first priority
Horizon is a game server software focused on seamless multiplayer experiences. Key features:
- Synchronized game server architecture
- Parent-Child socket synchronization
- Near-zero latency optimization
- Dynamic load balancing
- Coordinate management and region mapping





