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AI bridge for Unreal Engine 5. Control the editor from Claude Code, Cursor, Windsurf, and any MCP client. 238 commands across materials, blueprints, Niagara VFX, StateTree, data tables, Mass Entity, Enhanced Input, UMG widgets, and performance profiling.
A drop-in StateTree-based AI plugin for Unreal Engine 5. Provides a complete NPC behavior loop — perception, target tracking, navigation, and combat — driven entirely by StateTree global tasks, state tasks, and conditions.