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x86_64 Operating System in Rust with Bootloader, Interrupt Handling, Window Manager, VGA Graphics Driver, Terminal Emulation and Software-Rendered 3D Graphics in a no_std Environment All Memory Safe
A Low-Level and Cycle Accurate Super Nintendo Emulator with WDC 65816 CPU Emulation, Full PPU Layering and Mode 7 Support, APU SPC700 & DSP Emulation, DMA/HDMA Timing, Cartridge Memory Mapping with LoROM/HiROM, and Expansion Chip Support (SA-1, SuperFX)
ParsonLabs Video is your own personal and self-hosted YouTube, without all of the distractions that is plaguing the platform. Take Back Control — https://video.parson.dev
Cycle Accurate Game Boy Advance Emulator with ARM7TDMI CPU Emulation, Accurate BIOS and Memory Timings, Pixel-Perfect PPU Rendering, DMA, Timer and Interrupt Handling, Cartridge Save Support, Real-Time Clock Emulation, and Debuggable Execution with Audio
ParsonLabs Seven is a Web Browser based on the Gecko & FireFox Browser Engine, Finetuned for Privacy & Performance with AdBlocking, Dark Mode, Vertical Tabs & more
A Cycle Accurate NES Emulator with 6502 CPU Emulation, PPU Scanline Rendering, APU Audio Playback, Mapper Support (MMC1–MMC5), Vertical/Horizontal Mirroring, Cartridge Save Persistence, and Low-Level Timing for Glitch-Accurate Execution
The Elliptic Curve Method (ECM) is an Integer Factorisation Algorithm that uses Properties of Elliptic Curves to Find Factors of Large Composite Numbers
A Blockchain with Proof-of-Work Mining, Transaction Handling, SHA-256 Block Hashing, Chain Validation, and JSON Exporting. Includes Support for Cryptocurrency-Like Transactions, Adjustable Mining Difficulty and Full Blockchain Integrity Checks.
A Minimal and Interpreted CHIP-8 Emulator with Monochrome Display, Opcode-Level Accuracy, Quirks Mode Compatibility, Timers, Hex Keypad Input, and SuperCHIP Instruction Support for Extended Graphics and Resolution
Showcasing the Difference in Execution Efficiency Between Emulator Interpreters vs Just-In-Time Dynamic Recompilers (JIT-Dynarec) with 100 Million Iterations
A Cycle Accurate DMG and CGB Emulator with Sharp LR35902 CPU Emulation, Accurate LCD Pixel FIFO Pipeline, Palette and Attribute Handling, CGB Double-Speed Mode, HDMA, Timer/Serial I/O Emulation, GBC Palette RAM, and Hardware-Based Audio Channels (Square, Wave, Noise)
A Modular and Cross-Platform 3D Game Engine in Rust with Entity-Component-System Architecture, Real-Time PBR Rendering, Forward & Deferred Shading Pipelines, Skeletal Animation, Scene Graph, Physically-Based Camera, Frustum Culling, Custom Shader Language, GLTF Support, and GPU Accelerated via OpenGL/Vulkan Abstractions
Karmarkar’s Algorithm is a Polynomial-Time Interior-Point Method for Linear Programming that Efficiently Solves Large-Scale Problems by Iteratively Moving Toward Optimality Inside the Feasible Region with Complexity Roughly O(m^1.5n^2L), Significantly Improving on Prior Methods and Benefiting from Parallel Processing
Fully Brakerski-Fan-Vercauteren Compliant Homomorphic Encryption Playground Supporting Polynomial Ring Operations, Noise Budgets, Document Indexing with an Encrypted Search Engine, FHE & Small (1024), Medium (2048) & Large (4096) Benchmark Profiles