libgolf is a C++ library that simulates golf ball trajectories from initial conditions: velocity, spin, and atmospheric data. It computes full flight paths including aerial phase, bounce, and roll.
The in-air math here is based on work done by Prof. Alan M. Nathan at the University of Illinois Urbana-Champaign.
- C++20 or later
- CMake 3.14+
git clone https://github.com/gdifiore/libgolf.git
cd libgolf
chmod +x build.sh
./build.sh- Full trajectory simulation with automatic phase transitions (aerial → bounce → roll)
- Dynamic ground surfaces - fairways, roughs, greens, elevation changes
- 3D terrain system with slopes and varying surface normals
- Pluggable aerodynamic model — implement custom Cd/Cl/spin-decay behaviour
- Efficient step-by-step numerical integration
- Getting Started - Basic usage and examples
- Terrain System - Custom terrain with elevation, slopes, and varying surfaces
- Aerodynamic Models - Custom drag, lift, and spin-decay models
#include <libgolf.hpp>
const LaunchData ball{
.ballSpeedMph = 160.0f,
.launchAngleDeg = 11.0f,
.directionDeg = 0.0f,
.backspinRpm = 3000.0f,
.sidespinRpm = 0.0f,
};
const AtmosphericData atmos{
.temp = 70.0f,
.elevation = 0.0f,
.vWind = 0.0f,
.phiWind = 0.0f,
.hWind = 0.0f,
.relHumidity = 50.0f,
.pressure = 29.92f,
};
GroundSurface ground; // Default fairway
FlightSimulator sim(ball, atmos, ground);
sim.run();
LandingResult result = sim.getLandingResult();
printf("Distance: %.1f yards\n", result.distance);For terrain with slopes or position-dependent surfaces, see the Terrain System.