I am an IT professional and creative developer based in the NYC area. My operations experience includes POS and back-office systems, SQL workflows, device and infrastructure troubleshooting, process improvement, and automation. I also build static sites, data pipelines, dashboards, interactive web apps, and browser games, with a focus on AI-assisted workflow design and verifiable results.
I earned a B.S. in Computer & Information Science from SUNY Old Westbury in August 2025 and hold Google UX Design and Google IT Support certificates. Away from technical work, I enjoy design, surfing, skating, and building playful projects.
My portfolio combines custom canvas animations, shared Jekyll components, and live integrations with independently deployed GitHub projects. Explore my background, skills, projects, experience, education, and contact details.
A static technical job dashboard that normalizes employer-direct Greenhouse, Lever, and Ashby feeds, then adds search, aging, sorting, filters, and local saves. Its scheduled Node.js pipeline, adapter boundaries, schema checks, and failure-tolerant refresh process show practical data automation without a runtime server.
A weekly grocery-pricing pipeline that collects versioned product snapshots and produces analysis, price modeling, anomaly detection, and an interactive dashboard. It connects Python data engineering, repeatable model evaluation, GitHub Actions, and a real retail operations use case.
A TypeScript tool that turns OpenAPI 3.x specifications into client libraries for TypeScript, Python, Go, Ruby, and Java through a CLI or browser playground. It demonstrates structured parsing, multi-target code generation, Vite deployment, and a clear developer-tool workflow.
- Crossy Sprint · Play: Arctic lane-crossing game with endless seeded generation, keyboard and touch controls, collectibles, and offline PWA support.
- WingSprint · Play: One-tap pixel arcade game built with TypeScript and Vite for portrait iPhones, with PWA support and gameplay analytics.
- Pressure Match · Play: Match-3 survival game with an 8x8 board, cascades, run stats, pressure meter, display modes, and local high scores.
- Sudoku · Play: Responsive Sudoku with four difficulties, notes, hints, undo/redo, timer, keyboard support, and local saves.
- Minesweeper · Play: Mobile-friendly Minesweeper with three board sizes, safe first clicks, flags, timer, best times, and installable PWA support.
- 2048 Bloom · Play: Minimal 2048 puzzle with keyboard, WASD, and swipe controls plus saved score tracking.
- f-ast: CommonAST and best-effort SymbolGraph parser for legacy Java and C#.
- HiggsBoson · Report: Reproducible classification pipeline comparing logistic regression, random forest, and XGBoost.
- DecisionTree_BreastCancer · Report: Decision-tree experiment covering split criteria, depth tuning, and model evaluation.
- HandSynth · Demo: Browser-based hand-controlled synthesizer.
- MatrixRain · Demo: HTML Canvas digital-rain animation.
- PendorCharacterCreator · Demo: Character-build explorer for the Prophesy of Pendor game mod.
- AsteroidsGame · Play: Small browser arcade prototype inspired by Asteroids.
I am open to job opportunities, collaboration, project feedback, and conversations about IT operations, automation, data workflows, and software development.
- Email: frankiejvaldez@gmail.com
- LinkedIn: linkedin.com/in/frankiejvaldez
- Website: frankiejvaldez.com

