Skip to content

Make the ships move in pirate#175

Open
tilderain wants to merge 3 commits into
ficool2:mainfrom
tilderain:pirate
Open

Make the ships move in pirate#175
tilderain wants to merge 3 commits into
ficool2:mainfrom
tilderain:pirate

Conversation

@tilderain

Copy link
Copy Markdown
Contributor

No description provided.

Ware_SetPlayerMission(player, 0)
else if (team == TF_TEAM_BLUE)
Ware_SetPlayerMission(player, 1)
Ware_SetPlayerMission(player, mission)

Copy link
Copy Markdown
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

why this change?

@tilderain tilderain Jul 13, 2025

Copy link
Copy Markdown
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I thought it wasn't fair if say the red team gets a ship that barely kind of moves and then the blu ship is phasing in and out of the wall, and if one of the ships is in front of the other as well, it's easier for the other team for no reason

@ficool2

ficool2 commented Sep 20, 2025

Copy link
Copy Markdown
Owner

These need to move in a more natural pattern like an actual ship would

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants