Implement hooking to fix gas grenades issue.#21
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…r without framework
…nal logging to damage events
…ts as damage booleans The Damage Tracker used to use health changes to determine whether damage was received. However, with the way Rockstar designed the damage system, the "damageArray", which I'm not sure the real purpose of, is often 0 after the damage history is cleared, allowing for us to check if damage was received by checking that value instead.
Switched to EPL v2.0 from GPL v3.0
Add Requirements.
…king system Combined the old tracking system with the new hooking system to get around the Gas grenades bug. The hooking will override damage when possible to be more accurate with what damaged a Ped.
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Implemented a hooking detour system to get around the issue with gas grenades not being properly tracked and moved Tear Gas to Gas weapon group.
Also cached unknown hashes to prevent log spam.
Left todo: