New Engine Features: Weapon Style utils#11
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Opcode 73 (0x49):
special bit0=> right/mainhand only,special bit1=> left/offhand only.Opcode 342 (0x156):
param2 == 5already lets effects replaceRNDBASEcombat-round bitmaps. Withspecial bit0set, EEex treats repeated offhand markers in that bitmap as extra offhand attacks and stores the THAC0 delta (param3) to apply to each such generated roll.EEex_Sprite_GetWeaponStyle(sprite):
sprite's currently active weapon style, the active rank for that style, and the original rank recorded on the creature before active stat and effect modification.Fixes:
GetMinDamage()/GetMaxDamage()report rows for the hand-specific damage bonuses but their total range omits those fields. Adjust only the display total; the actual combat damage path reads the same stats independently.See also: Bubb13/EEex#130.