New EEex Feature: Add deferred AfterListsResolved Lua hook#10
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This PR implements an alternative listener to the existing
EEex_Opcode_AddListsResolvedListener()(which is prone to cause stuttering / slowdowns under certain circumstances).The new deferred listener fires:
ProcessAI()passProcessEffectList()resolutions since the previous flushProcessAI()So for one active sprite under normal 30 FPS / 15 AI-pass-per-second behavior: expect about 15 deferred callbacks per second max. For 20 active sprites, the upper bound is about
20 * 15per second, but only for sprites that actually had pending resolved-list work.See also: Bubb13/EEex#129.