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Forward+ support? #119

@TheSniperFan

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@TheSniperFan
  • Unity 2022.2.1
  • URP 14.0.4

Hello.

I'm trying out the URP version of this shader with the new Forward+ rendering path. The shader looks broken, but every now and then it flickers (and looks correct) for a frame.

Ficker

I'm currently trying to fix this myself, but I'm not familiar with the code. There also isn't any documentation of Forward+ specific shader issues.
I know UTS2 won't support Deferred, but is Forward+ possible? It seems to half work.

Thanks.

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