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NodeStyle.cpp
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163 lines (130 loc) · 4.51 KB
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#include "NodeStyle.hpp"
#include <iostream>
#include <QtCore/QJsonArray>
#include <QtCore/QJsonObject>
#include <QtCore/QJsonValueRef>
#include <QtCore/QDebug>
#include "StyleCollection.hpp"
using QtNodes::NodeStyle;
inline void initResources()
{
Q_INIT_RESOURCE(resources);
}
NodeStyle::NodeStyle()
{
// Explicit resources inialization for preventing the static initialization
// order fiasco: https://isocpp.org/wiki/faq/ctors#static-init-order
initResources();
// This configuration is stored inside the compiled unit and is loaded statically
loadJsonFile(":DefaultStyle.json");
}
NodeStyle::NodeStyle(QString jsonText)
{
loadJsonText(jsonText);
}
NodeStyle::NodeStyle(QJsonObject const &json)
{
loadJson(json);
}
void NodeStyle::setNodeStyle(QString jsonText)
{
NodeStyle style(jsonText);
StyleCollection::setNodeStyle(style);
}
#ifdef STYLE_DEBUG
#define NODE_STYLE_CHECK_UNDEFINED_VALUE(v, variable) \
{ \
if (v.type() == QJsonValue::Undefined || v.type() == QJsonValue::Null) \
qWarning() << "Undefined value for parameter:" << #variable; \
}
#else
#define NODE_STYLE_CHECK_UNDEFINED_VALUE(v, variable)
#endif
#define NODE_STYLE_READ_COLOR(values, variable) \
{ \
auto valueRef = values[#variable]; \
NODE_STYLE_CHECK_UNDEFINED_VALUE(valueRef, variable) \
if (valueRef.isArray()) { \
auto colorArray = valueRef.toArray(); \
std::vector<int> rgb; \
rgb.reserve(3); \
for (auto it = colorArray.begin(); it != colorArray.end(); ++it) { \
rgb.push_back((*it).toInt()); \
} \
variable = QColor(rgb[0], rgb[1], rgb[2]); \
} else { \
variable = QColor(valueRef.toString()); \
} \
}
#define NODE_STYLE_WRITE_COLOR(values, variable) \
{ \
values[#variable] = variable.name(); \
}
#define NODE_STYLE_READ_FLOAT(values, variable) \
{ \
auto valueRef = values[#variable]; \
NODE_STYLE_CHECK_UNDEFINED_VALUE(valueRef, variable) \
variable = valueRef.toDouble(); \
}
#define NODE_STYLE_WRITE_FLOAT(values, variable) \
{ \
values[#variable] = variable; \
}
#define NODE_STYLE_READ_STRING(values, variable)\
{ \
auto valueRef = values[#variable]; \
NODE_STYLE_CHECK_UNDEFINED_VALUE(valueRef, variable) \
variable = valueRef.toString(); \
}
#define NODE_STYLE_WRITE_STRING(values, variable) \
{ \
values[#variable] = variable; \
}
void NodeStyle::loadJson(QJsonObject const &json)
{
QJsonValue nodeStyleValues = json["NodeStyle"];
QJsonObject obj = nodeStyleValues.toObject();
NODE_STYLE_READ_COLOR(obj, NormalBoundaryColor);
NODE_STYLE_READ_COLOR(obj, SelectedBoundaryColor);
NODE_STYLE_READ_COLOR(obj, GradientColor0);
NODE_STYLE_READ_COLOR(obj, GradientColor1);
NODE_STYLE_READ_COLOR(obj, GradientColor2);
NODE_STYLE_READ_COLOR(obj, GradientColor3);
NODE_STYLE_READ_COLOR(obj, ShadowColor);
NODE_STYLE_READ_COLOR(obj, FontColor);
NODE_STYLE_READ_COLOR(obj, FontColorFaded);
NODE_STYLE_READ_COLOR(obj, ConnectionPointColor);
NODE_STYLE_READ_COLOR(obj, FilledConnectionPointColor);
NODE_STYLE_READ_COLOR(obj, WarningColor);
NODE_STYLE_READ_COLOR(obj, ErrorColor);
NODE_STYLE_READ_FLOAT(obj, PenWidth);
NODE_STYLE_READ_FLOAT(obj, HoveredPenWidth);
NODE_STYLE_READ_FLOAT(obj, ConnectionPointDiameter);
NODE_STYLE_READ_FLOAT(obj, Opacity);
NODE_STYLE_READ_STRING(obj, FontFamily);
}
QJsonObject NodeStyle::toJson() const
{
QJsonObject obj;
NODE_STYLE_WRITE_COLOR(obj, NormalBoundaryColor);
NODE_STYLE_WRITE_COLOR(obj, SelectedBoundaryColor);
NODE_STYLE_WRITE_COLOR(obj, GradientColor0);
NODE_STYLE_WRITE_COLOR(obj, GradientColor1);
NODE_STYLE_WRITE_COLOR(obj, GradientColor2);
NODE_STYLE_WRITE_COLOR(obj, GradientColor3);
NODE_STYLE_WRITE_COLOR(obj, ShadowColor);
NODE_STYLE_WRITE_COLOR(obj, FontColor);
NODE_STYLE_WRITE_COLOR(obj, FontColorFaded);
NODE_STYLE_WRITE_COLOR(obj, ConnectionPointColor);
NODE_STYLE_WRITE_COLOR(obj, FilledConnectionPointColor);
NODE_STYLE_WRITE_COLOR(obj, WarningColor);
NODE_STYLE_WRITE_COLOR(obj, ErrorColor);
NODE_STYLE_WRITE_FLOAT(obj, PenWidth);
NODE_STYLE_WRITE_FLOAT(obj, HoveredPenWidth);
NODE_STYLE_WRITE_FLOAT(obj, ConnectionPointDiameter);
NODE_STYLE_WRITE_FLOAT(obj, Opacity);
NODE_STYLE_WRITE_STRING(obj, FontFamily);
QJsonObject root;
root["NodeStyle"] = obj;
return root;
}