-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathspring.cpp
More file actions
276 lines (230 loc) · 7.99 KB
/
spring.cpp
File metadata and controls
276 lines (230 loc) · 7.99 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
/*
* zero length spring/damper between a sphere and ground
*
* Equations come from CAAMS equation (11.17)
*
*/
#include "caams.hpp"
#include <unistd.h>
#include <getopt.h>
#include <stdio.h>
#include <cmath>
#include <algorithm>
#include <iostream>
#include <GL/gl.h>
#include <GL/freeglut.h>
#define GLM_FORCE_RADIANS
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
double cp_phi = 3.0*M_PI/4.0; // connection point phi
double cp_theta = 0.0; // connection point theta
double mass=1.0;
double radius=0.5;
// rotation about the negative z-axis
caams::matrix p_phi(caams::pAA(cp_phi,caams::matrix(3,1,0.0,0.0,-1.0)));
// rotation about the y-axis
caams::matrix p_theta(caams::pAA(cp_theta,caams::matrix(3,1,0.0,1.0,0.0)));
caams::matrix s0(3,1,0.0,radius,0.0);
caams::matrix A_phi(caams::G(p_phi)*~caams::L(p_phi));
caams::matrix A_theta(caams::G(p_theta)*~caams::L(p_theta));
caams::matrix s_p(A_theta*A_phi*s0); // spring connection point in object coordinates
caams::matrix s_s(s_p); // spring base in world coordinates
caams::matrix g(3,1,0.0,-10.0,0.0); // gravitational vector
caams::matrix J_p(caams::J_p_sphere(mass,radius));
caams::matrix q0(7,1,0.0,0.0,0.0,1.0,0.0,0.0,0.0);
caams::matrix q_dot0(7,1,caams::zeros);
double k_spring = 1.0e4;
double omega_n = std::sqrt(k_spring/mass);
double c_damp = 2.0*mass*omega_n;
double f_n = omega_n/2.0/M_PI;
double dt=1.0/f_n/60.0;
bool paused=true;
caams::matrix system_solve(caams::matrix q, caams::matrix q_dot){
caams::matrix p(q.sub(4,1,4,1));
caams::matrix p_dot(q_dot.sub(4,1,4,1));
caams::matrix r(q.sub(3,1,1,1));
caams::matrix r_dot(q_dot.sub(3,1,1,1));
caams::matrix s(caams::G(p)*~caams::L(p)*s_p);
caams::matrix s_c(r + s);
caams::matrix d_s(s_s - s_c);
caams::matrix f_spring(3,1);
caams::matrix f_damp(3,1);
double mag_d_s = caams::norm(d_s);
if(mag_d_s == 0.0){
f_spring = caams::matrix(3,1,caams::zeros);
f_damp = caams::matrix(3,1,caams::zeros);
}else{
f_spring = k_spring*d_s;
caams::matrix u_d_s((1.0/mag_d_s)*d_s);
caams::matrix v_c(r_dot + 2.0*caams::G(p_dot)*~caams::L(p)*s_p);
caams::matrix v_c_r((u_d_s*~u_d_s)*v_c);
f_damp = -c_damp*v_c_r;
}
caams::matrix f_gravity(mass*g);
caams::matrix f_total(f_spring+f_damp+f_gravity);
caams::matrix n_total(caams::SS(s)*(f_spring+f_damp));
// CAAMS equation 11.25
caams::matrix twoL(2.0*caams::L(p));
caams::matrix twoL_dot(2.0*caams::L(p_dot));
caams::matrix H(~twoL_dot*J_p*twoL);
caams::matrix y(8,1);
y.sub(f_total,1,1);
y.sub(2.0*~caams::G(p)*n_total - 2.0*H*p_dot,4,1);
y.sub(-~p_dot*p_dot,8,1);
caams::matrix A(8,8,caams::zeros);
A.sub(mass*caams::matrix(3,3,caams::init_identity),1,1);
A.sub(~twoL*J_p*twoL,4,4);
A.sub(~p,8,4);
A.sub(p,4,8);
caams::matrix x(A.inverse()*y);
caams::matrix q_ddot(x.sub(7,1,1,1));
return q_ddot;
}
void normalize_p(caams::matrix &q){
caams::matrix p(q.sub(4,1,4,1));
p = (1.0/caams::norm(p))*p;
q.sub(p,4,1);
}
void system_advance(caams::matrix &q,caams::matrix &q_dot, double dt){
caams::matrix k_q_dot(7,4);
caams::matrix k_q_ddot(7,4);
caams::matrix q_norm(7,1);
k_q_dot.sub(q_dot,1,1);
k_q_ddot.sub(system_solve(q,k_q_dot.sub(7,1,1,1)),1,1);
q_norm = q + (dt/2.0)*k_q_dot.sub(7,1,1,1);
normalize_p(q_norm);
k_q_dot.sub(q_dot+(dt/2.0)*k_q_ddot.sub(7,1,1,1),1,2);
k_q_ddot.sub(system_solve(q_norm,k_q_dot.sub(7,1,1,2)),1,2);
q_norm = q + (dt/2.0)*k_q_dot.sub(7,1,1,2);
normalize_p(q_norm);
k_q_dot.sub(q_dot+(dt/2.0)*k_q_ddot.sub(7,1,1,2),1,3);
k_q_ddot.sub(system_solve(q_norm,k_q_dot.sub(7,1,1,3)),1,3);
q_norm = q + dt*k_q_dot.sub(7,1,1,3);
normalize_p(q_norm);
k_q_dot.sub(q_dot+dt*k_q_ddot.sub(7,1,1,3),1,4);
k_q_ddot.sub(system_solve(q_norm,k_q_dot.sub(7,1,1,4)),1,4);
q = q + (dt/6.0)*k_q_dot*caams::matrix(4,1,1.0,2.0,2.0,1.0);
normalize_p(q);
q_dot = q_dot + (dt/6.0)*k_q_ddot*caams::matrix(4,1,1.0,2.0,2.0,1.0);
caams::matrix p(q.sub(4,1,4,1));
caams::matrix p_dot(q_dot.sub(4,1,4,1));
caams::matrix sigma(~p_dot*p);
p_dot -= *sigma.data *p;
q_dot.sub(p_dot,4,1);
}
void render_sphere(caams::matrix &A, caams::matrix &r, double radius){
glm::dmat3x3 Aglm = glm::make_mat3x3((~A).data);
glm::dmat4x4 Amodel(Aglm);
glm::dvec3 rglm = glm::make_vec3(r.data);
glm::dmat4x4 Atrans = glm::translate(glm::dmat4x4(1.0),rglm);
glm::dmat4x4 Aadj = glm::rotate(glm::dmat4(1.0),M_PI/2,glm::dvec3(-1.0,0.0,0.0));
glm::dmat4x4 Aeff = Atrans*Amodel*Aadj;
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glMultMatrixd(glm::value_ptr(Aeff));
glutSolidSphere(radius,8,8);
glPopMatrix();
}
void render_cylinder_x_axis(caams::matrix &A,caams::matrix &r,double radius,double length){
glm::dmat3x3 Aglm = glm::make_mat3x3((~A).data);
glm::dmat4x4 Amodel(Aglm);
glm::dvec3 rglm = glm::make_vec3(r.data);
glm::dmat4x4 Atrans = glm::translate(glm::dmat4x4(1.0),rglm);
glm::dvec3 radj(0.0,0.0,-length/2.0);
glm::dmat4x4 Aadj = glm::translate(
glm::rotate(glm::dmat4(1.0),M_PI/2.0,glm::dvec3(0.0,1.0,0.0)),radj);
Amodel = Atrans*Amodel*Aadj;
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glMultMatrixd(glm::value_ptr(Amodel));
glutWireCylinder(radius,length,(GLint)5,(GLint)1);
glPopMatrix();
}
void render_cylinder_y_axis(caams::matrix &A,caams::matrix &r,double radius,double length){
glm::dmat3x3 Aglm = glm::make_mat3x3((~A).data);
glm::dmat4x4 Amodel(Aglm);
glm::dvec3 rglm = glm::make_vec3(r.data);
glm::dmat4x4 Atrans = glm::translate(glm::dmat4x4(1.0),rglm);
glm::dvec3 radj(0.0,0.0,-length/2.0);
glm::dmat4x4 Aadj = glm::translate(
glm::rotate(glm::dmat4(1.0),-M_PI/2.0,glm::dvec3(1.0,0.0,0.0)),radj);
Amodel = Atrans*Amodel*Aadj;
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glMultMatrixd(glm::value_ptr(Amodel));
glutWireCylinder(radius,length,(GLint)5,(GLint)1);
glPopMatrix();
}
void system_render(void){
caams::matrix p(q0.sub(4,1,4,1));
caams::matrix r(q0.sub(3,1,1,1));
caams::matrix A(caams::G(p)*~caams::L(p));
r.print("r");
caams::matrix p_dot(q_dot0.sub(4,1,4,1));
caams::matrix c(~p_dot*p);
c.print("velocity contstraint");
render_sphere(A,r,radius);
}
glm::dmat4 camera_rotation(1.0);
glm::dmat4 camera_translation(glm::translate(glm::dmat4(1.0),glm::dvec3(0.0,0.0,3.0)));
#define NEAR_PLANE 0.1
#define FAR_PLANE 30.0
#define FOV (M_PI*45.0/180.0)
void display(void){
int window_width;
int window_height;
window_width = glutGet(GLUT_WINDOW_WIDTH);
window_height = glutGet(GLUT_WINDOW_HEIGHT);
glm::dmat4x4 m_projection = glm::perspective(
FOV,(double)window_width/window_height,NEAR_PLANE,FAR_PLANE);
glMatrixMode(GL_PROJECTION);
glLoadMatrixd(glm::value_ptr(m_projection));
glm::dmat4 camera_to_world = camera_translation*camera_rotation;
glm::dmat4 world_to_camera = glm::inverse(camera_to_world);
glMatrixMode(GL_MODELVIEW);
glLoadMatrixd(glm::value_ptr(world_to_camera));
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
system_render();
glutSwapBuffers();
if(!paused)
system_advance(q0,q_dot0,dt);
}
#define TIMER_INTERVAL (1000.0/60.0)
double timer_interval=0.0;
void timerFunc( int value )
{
glutPostRedisplay();
timer_interval += TIMER_INTERVAL;
int ti_int = (int)floor(timer_interval);
glutTimerFunc( ti_int, timerFunc, 0 );
timer_interval -= ti_int;
}
void keyboardFunc(unsigned char key, int x, int y)
{
switch(key){
case ' ':
paused=paused?false:true;
break;
case 27:
glutLeaveMainLoop();
break;
default:
break;
}
}
int main(int argc, char **argv){
glutInit(&argc,argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH );
glutInitWindowSize (1280, 720);
glutInitWindowPosition (100, 100);
glutCreateWindow ("Spring");
glutDisplayFunc(display);
glutTimerFunc( TIMER_INTERVAL, timerFunc, 0 );
glutKeyboardFunc(keyboardFunc);
glClearColor(0.0,0.0,0.0,0.0);
glDrawBuffer(GL_BACK);
glColor3d(1.0,1.0,1.0);
glutMainLoop();
return 0;
}