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Build bytecode compilers #2

Build bytecode compilers

Build bytecode compilers #2

name: Build bytecode compilers
# Builds the per-host bytecode compiler CLIs for every engine that supports
# ahead-of-time bytecode, by cloning each engine's UPSTREAM repo (not the
# android-runtime vendored sources) and building the CLI there.
#
# Output: one artifact per (engine, host), named `bytecode-compiler-<engine>-<host>`,
# each containing `<engine>/<host>/<binary>` so the downloads merge straight into
# tools/bytecode-compiler/bin/.
#
# NOTE ON COMPATIBILITY: the produced bytecode must be loadable by the engine
# library the runtime ships. Hermes/PrimJS runtimes link prebuilt .so's and
# QuickJS/QuickJS-NG compile from vendored source, so the refs below must be kept
# in step with what the runtime actually bundles. Pin these to exact commits once
# validated instead of moving branches.
on:
workflow_dispatch:
inputs:
hermes_ref:
description: "facebook/hermes ref"
default: "10a40b5f1de81d007cba6afe567c4ba7a0b45f5d"
quickjs_ref:
# MUST match the quickjs submodule pin (BC_VERSION must agree with the
# runtime). See .gitmodules / scripts/vendor-engines-as-submodules.sh.
description: "bellard/quickjs ref (match the submodule pin)"
default: "04be246001599f5995fa2f2d8c91a0f198d3f34c"
quickjs_ng_ref:
# MUST match the quickjs_ng submodule pin (BC_VERSION must agree with the
# runtime, or JS_ReadObject rejects the blob). See .gitmodules /
# scripts/vendor-engines-as-submodules.sh.
description: "quickjs-ng/quickjs ref (match the submodule pin)"
default: "d950d55e950dd7994a96c669c31efa967b8b79f3"
primjs_ref:
description: "lynx-family/primjs ref"
default: "9c1fe150179b86f0ae5c6fbe670af7d76eca9df6"
env:
HERMES_REPO: https://github.com/facebook/hermes
QUICKJS_REPO: https://github.com/bellard/quickjs
QUICKJS_NG_REPO: https://github.com/quickjs-ng/quickjs
PRIMJS_REPO: https://github.com/lynx-family/primjs
jobs:
# ---------------------------------------------------------------------------
# Hermes — `hermesc` already emits a loadable HBC blob; no shim needed.
# ---------------------------------------------------------------------------
hermes:
name: hermes (${{ matrix.host }})
runs-on: ${{ matrix.runner }}
strategy:
fail-fast: false
matrix:
include:
- { host: linux-x64, runner: ubuntu-24.04 }
- { host: linux-arm64, runner: ubuntu-24.04-arm }
- { host: darwin-x64, runner: macos-13 }
- { host: darwin-arm64, runner: macos-14 }
- { host: win32-x64, runner: windows-2022 }
- { host: win32-arm64, runner: windows-11-arm }
steps:
- name: Install toolchain (Linux)
if: runner.os == 'Linux'
run: sudo apt-get update && sudo apt-get install -y cmake ninja-build build-essential python3
- name: Install toolchain (macOS)
if: runner.os == 'macOS'
run: brew install cmake ninja
- name: Install toolchain (Windows)
if: runner.os == 'Windows'
run: choco install ninja -y
- name: Clone Hermes
shell: bash
# Fetch by ref so an exact commit SHA works (git clone --branch only
# accepts branch/tag names). GitHub allows fetching arbitrary SHAs.
run: |
set -euxo pipefail
ref="${{ github.event.inputs.hermes_ref || 'master' }}"
git init hermes
git -C hermes remote add origin "$HERMES_REPO"
git -C hermes fetch --depth 1 origin "$ref"
git -C hermes -c advice.detachedHead=false checkout FETCH_HEAD
- name: Build hermesc (Unix)
if: runner.os != 'Windows'
shell: bash
run: |
set -euxo pipefail
cmake -S hermes -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DHERMES_BUILD_APPLE_FRAMEWORK=OFF
cmake --build build --target hermesc
- name: Build hermesc (Windows)
if: runner.os == 'Windows'
shell: bash
run: |
set -euxo pipefail
# Use the default (Visual Studio) generator; Ninja+MSVC also works if the
# VS dev environment is on PATH.
cmake -S hermes -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build --target hermesc --config Release
- name: Stage binary
shell: bash
run: |
set -euxo pipefail
mkdir -p "out/hermes/${{ matrix.host }}"
bin="$(find build -type f \( -name hermesc -o -name hermesc.exe \) | head -n1)"
test -n "$bin"
cp "$bin" "out/hermes/${{ matrix.host }}/"
- uses: actions/upload-artifact@v4
with:
name: bytecode-compiler-hermes-${{ matrix.host }}
path: out/hermes/${{ matrix.host }}
if-no-files-found: error
# ---------------------------------------------------------------------------
# QuickJS (bellard) — build the engine lib, then our blob-emitting shim.
# ---------------------------------------------------------------------------
quickjs:
name: quickjs (${{ matrix.host }})
runs-on: ${{ matrix.runner }}
strategy:
fail-fast: false
matrix:
include:
- { host: linux-x64, runner: ubuntu-24.04 }
- { host: linux-arm64, runner: ubuntu-24.04-arm }
- { host: darwin-x64, runner: macos-13 }
- { host: darwin-arm64, runner: macos-14 }
- { host: win32-x64, runner: windows-2022 }
- { host: win32-arm64, runner: windows-11-arm }
steps:
- uses: actions/checkout@v4
- name: Install toolchain (Linux)
if: runner.os == 'Linux'
run: sudo apt-get update && sudo apt-get install -y build-essential
- name: Install toolchain (Windows)
if: runner.os == 'Windows'
run: choco install llvm -y
- name: Clone QuickJS
shell: bash
run: |
set -euxo pipefail
ref="${{ github.event.inputs.quickjs_ref || 'master' }}"
git init quickjs
git -C quickjs remote add origin "$QUICKJS_REPO"
git -C quickjs fetch --depth 1 origin "$ref"
git -C quickjs -c advice.detachedHead=false checkout FETCH_HEAD
- name: Build shim
shell: bash
env:
SHIM: ${{ github.workspace }}/tools/bytecode-compiler/native/qjs-compile.c
run: |
set -euxo pipefail
cd quickjs
CC="cc"; [ "${{ runner.os }}" = "Windows" ] && CC="clang"
# Compile the lib sources directly (avoids qjs/qjsc main() collisions).
# If bellard changes the source set, adjust this list.
libsrc="quickjs.c cutils.c libregexp.c libunicode.c"
[ -f dtoa.c ] && libsrc="$libsrc dtoa.c"
out="../out/quickjs/${{ matrix.host }}"; mkdir -p "$out"
bin="$out/nsbc-quickjs"; [ "${{ runner.os }}" = "Windows" ] && bin="$bin.exe"
$CC -O2 -DNSBC_MAGIC='"NSBCQJS"' -I. -o "$bin" "$SHIM" $libsrc -lm
"$bin" || true # usage line (exit 2) proves it links & runs
- uses: actions/upload-artifact@v4
with:
name: bytecode-compiler-quickjs-${{ matrix.host }}
path: out/quickjs/${{ matrix.host }}
if-no-files-found: error
# ---------------------------------------------------------------------------
# QuickJS-NG — CMake build of libqjs, then our shim (same JS_* API).
# ---------------------------------------------------------------------------
quickjs-ng:
name: quickjs-ng (${{ matrix.host }})
runs-on: ${{ matrix.runner }}
strategy:
fail-fast: false
matrix:
include:
- { host: linux-x64, runner: ubuntu-24.04 }
- { host: linux-arm64, runner: ubuntu-24.04-arm }
- { host: darwin-x64, runner: macos-13 }
- { host: darwin-arm64, runner: macos-14 }
- { host: win32-x64, runner: windows-2022 }
- { host: win32-arm64, runner: windows-11-arm }
steps:
- uses: actions/checkout@v4
- name: Install toolchain (Linux)
if: runner.os == 'Linux'
run: sudo apt-get update && sudo apt-get install -y cmake ninja-build build-essential
- name: Install toolchain (macOS)
if: runner.os == 'macOS'
run: brew install cmake ninja
- name: Install toolchain (Windows)
if: runner.os == 'Windows'
run: choco install ninja llvm -y
- name: Clone QuickJS-NG
shell: bash
run: |
set -euxo pipefail
ref="${{ github.event.inputs.quickjs_ng_ref || 'master' }}"
git init quickjs-ng
git -C quickjs-ng remote add origin "$QUICKJS_NG_REPO"
git -C quickjs-ng fetch --depth 1 origin "$ref"
git -C quickjs-ng -c advice.detachedHead=false checkout FETCH_HEAD
- name: Build lib + shim
shell: bash
env:
SHIM: ${{ github.workspace }}/tools/bytecode-compiler/native/qjs-compile.c
run: |
set -euxo pipefail
cmake -S quickjs-ng -B quickjs-ng/build -DCMAKE_BUILD_TYPE=Release -DBUILD_QJS_LIBC=OFF
cmake --build quickjs-ng/build --config Release
lib="$(find quickjs-ng/build -type f \( -name 'libqjs.a' -o -name 'qjs.lib' \) | head -n1)"
test -n "$lib"
CC="cc"; [ "${{ runner.os }}" = "Windows" ] && CC="clang"
out="out/quickjs-ng/${{ matrix.host }}"; mkdir -p "$out"
bin="$out/nsbc-quickjs-ng"; [ "${{ runner.os }}" = "Windows" ] && bin="$bin.exe"
$CC -O2 -DNSBC_MAGIC='"NSBCNGS"' -I quickjs-ng -o "$bin" "$SHIM" "$lib" -lm
"$bin" || true
- uses: actions/upload-artifact@v4
with:
name: bytecode-compiler-quickjs-ng-${{ matrix.host }}
path: out/quickjs-ng/${{ matrix.host }}
if-no-files-found: error
# ---------------------------------------------------------------------------
# PrimJS — build the engine, then our LEPUS_* shim.
# NOTE: PrimJS's build system is nonstandard; the steps below are best-effort
# and will very likely need adjustment against lynx-family/primjs@develop
# (its actual CMake targets / include + lib paths). Treat the first CI run as
# the source of truth and pin once green.
# ---------------------------------------------------------------------------
primjs:
name: primjs (${{ matrix.host }})
runs-on: ${{ matrix.runner }}
strategy:
fail-fast: false
matrix:
include:
- { host: linux-x64, runner: ubuntu-24.04 }
- { host: linux-arm64, runner: ubuntu-24.04-arm }
- { host: darwin-x64, runner: macos-13 }
- { host: darwin-arm64, runner: macos-14 }
- { host: win32-x64, runner: windows-2022 }
- { host: win32-arm64, runner: windows-11-arm }
steps:
- uses: actions/checkout@v4
- name: Install toolchain (Linux)
if: runner.os == 'Linux'
run: sudo apt-get update && sudo apt-get install -y cmake ninja-build build-essential python3
- name: Install toolchain (macOS)
if: runner.os == 'macOS'
run: brew install cmake ninja
- name: Install toolchain (Windows)
if: runner.os == 'Windows'
run: choco install ninja llvm -y
- name: Clone PrimJS
shell: bash
run: |
set -euxo pipefail
ref="${{ github.event.inputs.primjs_ref || 'develop' }}"
git init primjs
git -C primjs remote add origin "$PRIMJS_REPO"
git -C primjs fetch --depth 1 origin "$ref"
git -C primjs -c advice.detachedHead=false checkout FETCH_HEAD
# PrimJS vendors deps via a script in some layouts; run it if present.
if [ -f primjs/tools/hooks/generate_gni.py ]; then python3 primjs/tools/hooks/generate_gni.py || true; fi
- name: Build engine + shim
shell: bash
env:
SHIM: ${{ github.workspace }}/tools/bytecode-compiler/native/primjs-compile.c
run: |
set -euxo pipefail
# Best-effort CMake build of the PrimJS/quickjs static lib. Adjust the
# target and include/lib paths to match the repo once observed in CI.
cmake -S primjs -B primjs/build -DCMAKE_BUILD_TYPE=Release || {
echo "::warning::PrimJS cmake configure needs adjustment for this repo layout"; exit 1; }
cmake --build primjs/build --config Release
lib="$(find primjs/build -type f \( -name 'libquick*.a' -o -name 'libprimjs*.a' -o -name '*.lib' \) | head -n1)"
inc="$(dirname "$(find primjs -name quickjs.h | head -n1)")"
test -n "$lib" && test -n "$inc"
CC="cc"; [ "${{ runner.os }}" = "Windows" ] && CC="clang"
out="out/primjs/${{ matrix.host }}"; mkdir -p "$out"
bin="$out/nsbc-primjs"; [ "${{ runner.os }}" = "Windows" ] && bin="$bin.exe"
$CC -O2 -I"$inc" -o "$bin" "$SHIM" "$lib" -lm
"$bin" || true
- uses: actions/upload-artifact@v4
with:
name: bytecode-compiler-primjs-${{ matrix.host }}
path: out/primjs/${{ matrix.host }}
if-no-files-found: error