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Copy pathEnableFeatureMutation.cs
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55 lines (49 loc) · 1.96 KB
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using FeatureFlags.State;
using ModularityKit.Mutator.Abstractions.Changes;
using ModularityKit.Mutator.Abstractions.Context;
using ModularityKit.Mutator.Abstractions.Engine;
using ModularityKit.Mutator.Abstractions.Intent;
using ModularityKit.Mutator.Abstractions.Results;
namespace FeatureFlags.Mutations;
/// <summary>
/// Mutation that enables feature flag in the current <see cref="FeatureFlagsState"/>.
/// </summary>
internal sealed record EnableFeatureMutation(string FeatureName, MutationContext Context) : IMutation<FeatureFlagsState>
{
public MutationIntent Intent { get; } = new()
{
OperationName = "EnableFeature",
Category = "Security",
Tags = new HashSet<string> { "auth" },
RiskLevel = MutationRiskLevel.High,
Description = "Enables a feature flag."
};
public MutationResult<FeatureFlagsState> Apply(FeatureFlagsState state)
{
if (state.Flags.TryGetValue(FeatureName, out var oldValue) && oldValue)
return MutationResult<FeatureFlagsState>.Success(state, ChangeSet.Empty);
var newFlags = new Dictionary<string, bool>(state.Flags)
{
[FeatureName] = true
};
var newState = state with { Flags = newFlags };
var changes = ChangeSet.Single(
StateChange.Modified($"Flags.{FeatureName}", oldValue, true)
);
return MutationResult<FeatureFlagsState>.Success(newState, changes);
}
public ValidationResult Validate(FeatureFlagsState state)
{
var result = new ValidationResult();
if (string.IsNullOrEmpty(FeatureName))
{
result.AddError("FeatureName", "Feature name cannot be empty");
}
else if (!state.Flags.ContainsKey(FeatureName))
{
result.AddError("FeatureName", $"Feature '{FeatureName}' does not exist");
}
return result;
}
public MutationResult<FeatureFlagsState> Simulate(FeatureFlagsState state) => Apply(state);
}