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Copy pathBetterModMenu.csproj
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144 lines (123 loc) · 9.64 KB
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<Project Sdk="Godot.NET.Sdk/4.5.1">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<AssemblyName>BetterModMenu</AssemblyName>
<EnableDynamicLoading>true</EnableDynamicLoading>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<DefaultItemExcludes>$(DefaultItemExcludes);BetterModMenu.Tests\**;decompiled\**</DefaultItemExcludes>
</PropertyGroup>
<PropertyGroup>
<PackageModOnBuild Condition="'$(PackageModOnBuild)' == ''">false</PackageModOnBuild>
<IncludeCloudFeatures Condition="'$(IncludeCloudFeatures)' == ''">false</IncludeCloudFeatures>
<CloudPackageSuffix Condition="'$(IncludeCloudFeatures)' == 'true'">_cloud</CloudPackageSuffix>
<CloudPackageSuffix Condition="'$(IncludeCloudFeatures)' != 'true'"></CloudPackageSuffix>
<DefineConstants Condition="'$(IncludeCloudFeatures)' == 'true'">$(DefineConstants);BETTERMODMENU_CLOUD_FEATURES</DefineConstants>
<ArtifactsDir Condition="'$(ArtifactsDir)' == ''">$(ProjectDir)artifacts\</ArtifactsDir>
<PrepareWorkshopWorkspaceOnBuild Condition="'$(PrepareWorkshopWorkspaceOnBuild)' == ''">false</PrepareWorkshopWorkspaceOnBuild>
<Sts2DllPath Condition="'$(Sts2DllPath)' == '' and '$(STS2_DLL_PATH)' != ''">$(STS2_DLL_PATH)</Sts2DllPath>
<ModUploaderRoot Condition="'$(ModUploaderRoot)' == '' and '$(MOD_UPLOADER_ROOT)' != ''">$(MOD_UPLOADER_ROOT)</ModUploaderRoot>
<ModUploaderWorkshopDir Condition="'$(ModUploaderWorkshopDir)' == '' and '$(MOD_UPLOADER_WORKSHOP_DIR)' != ''">$(MOD_UPLOADER_WORKSHOP_DIR)</ModUploaderWorkshopDir>
</PropertyGroup>
<Target Name="CheckSts2Dll" BeforeTargets="ResolveAssemblyReferences">
<Error Condition="'$(Sts2DllPath)' == '' or !Exists('$(Sts2DllPath)')" Text="sts2.dll not found. Set STS2_DLL_PATH or pass -p:Sts2DllPath="C:\path\to\sts2.dll" when building BetterModMenu." />
</Target>
<ItemGroup>
<Reference Include="sts2">
<HintPath>$(Sts2DllPath)</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="2.3.3" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Localization\*.json" />
</ItemGroup>
<!-- Custom Target to run after Build -->
<Target Name="PackageMod" AfterTargets="Build" Condition="'$(PackageModOnBuild)' == 'true'">
<PropertyGroup>
<!-- Extract version from JSON -->
<JsonFileContent>$([System.IO.File]::ReadAllText('$(ProjectDir)BetterModMenu.json'))</JsonFileContent>
<ModVersionRegex>"version"\s*:\s*"([^"]+)"</ModVersionRegex>
<ModVersion>$([System.Text.RegularExpressions.Regex]::Match($(JsonFileContent), $(ModVersionRegex)).Groups[1].Value)</ModVersion>
<BaseZipName>$(AssemblyName)_v$(ModVersion)$(CloudPackageSuffix)</BaseZipName>
<ModStagingDir>$(ArtifactsDir)$(BaseZipName)\</ModStagingDir>
<ZipFilePath>$(ArtifactsDir)$(BaseZipName).zip</ZipFilePath>
</PropertyGroup>
<!-- Prepare the staging directory for the zip -->
<MakeDir Directories="$(ArtifactsDir)" />
<RemoveDir Directories="$(ModStagingDir)" />
<MakeDir Directories="$(ModStagingDir)" />
<!-- Copy the DLL and JSON file to the staging directory -->
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(ModStagingDir)" />
<Copy SourceFiles="$(ProjectDir)BetterModMenu.json" DestinationFolder="$(ModStagingDir)" />
<!-- Create the zip file -->
<ZipDirectory SourceDirectory="$(ModStagingDir)" DestinationFile="$(ZipFilePath)" Overwrite="true" />
<!-- Clean up the staging directory -->
<RemoveDir Directories="$(ModStagingDir)" />
<Message Text="Successfully packaged: $(ZipFilePath)" Importance="High" />
</Target>
<Target Name="PrepareWorkshopWorkspace" AfterTargets="Build" Condition="'$(PrepareWorkshopWorkspaceOnBuild)' == 'true'">
<PropertyGroup>
<WorkshopWorkspaceDir>$(ArtifactsDir)workshop\BetterModMenu\</WorkshopWorkspaceDir>
<WorkshopContentDir>$(WorkshopWorkspaceDir)content\</WorkshopContentDir>
<WorkshopScreenshotsDir>$(WorkshopWorkspaceDir)screenshots\</WorkshopScreenshotsDir>
<WorkshopPreviewImage>$(ProjectDir)workshop\image.png</WorkshopPreviewImage>
</PropertyGroup>
<ItemGroup>
<WorkshopScreenshots Include="$(ProjectDir)workshop\screenshots\*.*" />
</ItemGroup>
<Error Condition="!Exists('$(WorkshopPreviewImage)')" Text="Steam Workshop preview image not found. Add workshop\image.png before preparing the uploader workspace." />
<MakeDir Directories="$(WorkshopContentDir)" />
<MakeDir Directories="$(WorkshopScreenshotsDir)" Condition="'@(WorkshopScreenshots)' != ''" />
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(WorkshopContentDir)" />
<Copy SourceFiles="$(ProjectDir)BetterModMenu.json" DestinationFolder="$(WorkshopContentDir)" />
<Copy SourceFiles="$(ProjectDir)workshop\workshop.json" DestinationFolder="$(WorkshopWorkspaceDir)" />
<Copy SourceFiles="$(WorkshopPreviewImage)" DestinationFolder="$(WorkshopWorkspaceDir)" />
<Copy SourceFiles="@(WorkshopScreenshots)" DestinationFolder="$(WorkshopScreenshotsDir)" Condition="'@(WorkshopScreenshots)' != ''" />
<Message Text="Prepared Steam Workshop uploader workspace: $(WorkshopWorkspaceDir)" Importance="High" />
</Target>
<Target Name="StageModUploaderWorkshopContent" AfterTargets="Build" Condition="'$(ModUploaderWorkshopDir)' != ''">
<PropertyGroup>
<NormalizedModUploaderWorkshopDir>$([MSBuild]::EnsureTrailingSlash('$(ModUploaderWorkshopDir)'))</NormalizedModUploaderWorkshopDir>
<ModUploaderWorkshopContentDir>$(NormalizedModUploaderWorkshopDir)content\</ModUploaderWorkshopContentDir>
</PropertyGroup>
<ItemGroup>
<ModUploaderWorkshopContentFiles Include="$(ModUploaderWorkshopContentDir)*" />
<UnexpectedModUploaderWorkshopContent Include="@(ModUploaderWorkshopContentFiles)" Exclude="$(ModUploaderWorkshopContentDir)$(TargetFileName);$(ModUploaderWorkshopContentDir)BetterModMenu.json" />
</ItemGroup>
<Error Condition="!Exists('$(NormalizedModUploaderWorkshopDir)workshop.json')" Text="ModUploaderWorkshopDir must point to an existing ModUploader workshop root containing workshop.json. Do not pass the content folder." />
<Warning Condition="'@(UnexpectedModUploaderWorkshopContent)' != ''" Text="ModUploader content folder contains extra files that will be left in place: @(UnexpectedModUploaderWorkshopContent)" />
<MakeDir Directories="$(ModUploaderWorkshopContentDir)" />
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(ModUploaderWorkshopContentDir)" />
<Copy SourceFiles="$(ProjectDir)BetterModMenu.json" DestinationFolder="$(ModUploaderWorkshopContentDir)" />
<Message Text="Staged ModUploader workshop content: $(NormalizedModUploaderWorkshopDir)" Importance="High" />
</Target>
<Target Name="ResolveSteamWorkshopUploadPaths">
<PropertyGroup>
<ResolvedModUploaderRoot Condition="'$(ModUploaderRoot)' != ''">$([MSBuild]::EnsureTrailingSlash('$(ModUploaderRoot)'))</ResolvedModUploaderRoot>
<ResolvedModUploaderRoot Condition="'$(ResolvedModUploaderRoot)' == ''">$([MSBuild]::NormalizeDirectory('$(ProjectDir)', '..', 'ModUploader-win-x64'))</ResolvedModUploaderRoot>
<ResolvedModUploaderExe>$(ResolvedModUploaderRoot)ModUploader.exe</ResolvedModUploaderExe>
<ResolvedModUploaderWorkshopDir Condition="'$(ModUploaderWorkshopDir)' != ''">$([MSBuild]::EnsureTrailingSlash('$(ModUploaderWorkshopDir)'))</ResolvedModUploaderWorkshopDir>
<ResolvedModUploaderWorkshopDir Condition="'$(ResolvedModUploaderWorkshopDir)' == ''">$([MSBuild]::NormalizeDirectory('$(ResolvedModUploaderRoot)', 'workshop', 'BetterModMenu'))</ResolvedModUploaderWorkshopDir>
<ResolvedModUploaderWorkshopUploadDir>$(ResolvedModUploaderWorkshopDir).</ResolvedModUploaderWorkshopUploadDir>
<ResolvedModUploaderWorkshopContentDir>$(ResolvedModUploaderWorkshopDir)content\</ResolvedModUploaderWorkshopContentDir>
</PropertyGroup>
</Target>
<Target Name="UploadSteamWorkshop" DependsOnTargets="Build;RunSteamWorkshopUpload" />
<Target Name="RunSteamWorkshopUpload" DependsOnTargets="ResolveSteamWorkshopUploadPaths">
<ItemGroup>
<ResolvedModUploaderWorkshopContentFiles Include="$(ResolvedModUploaderWorkshopContentDir)**\*" />
<ResolvedUnexpectedModUploaderWorkshopContent Include="@(ResolvedModUploaderWorkshopContentFiles)" Exclude="$(ResolvedModUploaderWorkshopContentDir)$(TargetFileName);$(ResolvedModUploaderWorkshopContentDir)BetterModMenu.json" />
</ItemGroup>
<Error Condition="!Exists('$(ResolvedModUploaderExe)')" Text="ModUploader.exe not found. Set ModUploaderRoot or MOD_UPLOADER_ROOT to the directory containing ModUploader.exe." />
<Error Condition="!Exists('$(ResolvedModUploaderWorkshopDir)workshop.json')" Text="Steam Workshop workspace not found. Set ModUploaderWorkshopDir or MOD_UPLOADER_WORKSHOP_DIR to the workshop root containing workshop.json." />
<Error Condition="'@(ResolvedUnexpectedModUploaderWorkshopContent)' != ''" Text="ModUploader content folder contains extra files. Remove them before uploading: @(ResolvedUnexpectedModUploaderWorkshopContent)" />
<MakeDir Directories="$(ResolvedModUploaderWorkshopContentDir)" />
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(ResolvedModUploaderWorkshopContentDir)" />
<Copy SourceFiles="$(ProjectDir)BetterModMenu.json" DestinationFolder="$(ResolvedModUploaderWorkshopContentDir)" />
<Message Text="Uploading Steam Workshop item from $(ResolvedModUploaderWorkshopDir)" Importance="High" />
<Exec WorkingDirectory="$(ResolvedModUploaderRoot)" Command=""$(ResolvedModUploaderExe)" upload -w "$(ResolvedModUploaderWorkshopUploadDir)"" />
</Target>
</Project>