Skip to content

CCLoader2 style check if mod is loaded fails on CCLoader3 #27

@krypciak

Description

@krypciak

Many mods including xenons-playeable-classes check if other mods are loaded like this:

activeMods.find(e => e.name == "ccmodmanager")

This doesn't work on CCLoader3 since window.activeMods is just [...modloader.loadedMods.values()] and the new Mod objects have id for mod id instead of name

Metadata

Metadata

Assignees

Labels

bugSomething isn't working

Type

No type
No fields configured for issues without a type.

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions