🛑 Before you Start
🗣️ Describe the bug
In a model that contains inverse kinematics through Blockbench (using a locator and a null object), the IK is correctly shown in the animation preview, but when exported in-game, any IK movement does not exist.
Viewing the Console through Blockbench's Dev Tools shows that AJ encountered an 'unknown node type' for the null object when attempting to export the model.
⚠️ Error Message
🔄️ How to Reproduce
- Create a model with inverse kinematics (several nodes all parented to the previous node, with a locator at the last one and a null object at the top of the folder)
- Create an animation and move the null object, visually seeing the IK
- Export the model and play the animation in-game
✅ Expected Behavior
The IK within the animation should play in-game.
💡 Solutions & Alternatives
Based off of the console logs, null objects may not be registered as a node type within AJ or are incorrectly named
🟩 Minecraft Version
1.21.4
🟦 Blockbench Version
5.1.4
💻 Operating System
Windows
📃 Installed Blockbench Plugins
None other than AJ v1.10.0-beta.6
⛰️ Minecraft Environment
Newly created vanilla 26.1 singleplayer world
🛑 Before you Start
🗣️ Describe the bug
In a model that contains inverse kinematics through Blockbench (using a locator and a null object), the IK is correctly shown in the animation preview, but when exported in-game, any IK movement does not exist.
Viewing the Console through Blockbench's Dev Tools shows that AJ encountered an 'unknown node type' for the null object when attempting to export the model.
🔄️ How to Reproduce
✅ Expected Behavior
The IK within the animation should play in-game.
💡 Solutions & Alternatives
Based off of the console logs, null objects may not be registered as a node type within AJ or are incorrectly named
🟩 Minecraft Version
1.21.4
🟦 Blockbench Version
5.1.4
💻 Operating System
Windows
📃 Installed Blockbench Plugins
None other than AJ v1.10.0-beta.6
⛰️ Minecraft Environment
Newly created vanilla 26.1 singleplayer world